![]() ![]() ![]() At the time, this was all a bit much, but some of it was perhaps warranted. Player reaction was if anything more effusive - cliffyb up there is speaking as a fan, after all, and though there’s plenty to shake one’s head at in regards to using the game’s release to continue grinding his axe against a dead man, his praise for the game itself is if anything restrained. Game Informer gave it a perfect score, the vast majority of other publications lined up to give it something in the 90-95 range, and even those reviewers who had problems with some of its gameplay foibles lauded the story for making them think. He was very far from alone in those comments, however. Given how long it has been, it’s probably worth recounting a bit how wild and massive it was - the reaction that jumps most keenly to people’s minds even now, probably, is developer Cliff “cliffyb” Bleszinski’s hilariously embarrassing invocation of Roger Ebert’s recent passing on his way to ordain the 2K Studios first person shooter/exploration hybrid as a “true game as art:” It’s been a little over seven years since Bioshock: Infinite was released to wild fanfare and massive acclaim. Author’s note: Given the scope of the piece and what it specifically examines, this article was written solely about the base Bioshock: Infinite game, without playing or considering the Burial at Sea story expansions as they were not part of the original work.
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